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Humanoid Robots Navigate Narrow Gaps and Obstacles With Whole-Body AI Control

TANGO is a whole-body vision-language-action model from UC Berkeley and Princeton that takes a spoken instruction and a camera feed and outputs motion for all 29 joints of a humanoid, rather than planning a flat two-dimensional path. Trained on roughly 65,000 physics-verified trajectories synthesised in about 211 GPU-hours, it succeeded 53% of the time in simulation against 27% for the 2D baseline, and cut real-robot collisions from about 16% to about 10% using RGB cameras alone. This article covers the architecture, the arithmetic and the stated limits.

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Humanoid Robot Learns to Sprint and Perform Spin Kicks Using AI Trained on Human Motion Data

A humanoid robot learned to sprint, throw spin kicks and land aerial cartwheels with one training recipe. We read the BeyondMimic paper from UC Berkeley and Stanford behind the headline, split its 70.8% humanlike score into walking and running, show that 15 of about 150 minutes of motion ran on hardware, explain the motion capture behind the obstacle demos and the licence on its training motion, and set it against the sprint records at the World Humanoid Robot Games.

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