The Conversation

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The ‘War Games’ Problem: Computer Science Has Long Understood What It Takes to Keep AI Under Control

Deven Desai argues that the 2026 AI hacking incidents were not rogue AI but the War Games problem: software pursuing a fixed goal because nobody set its limits. We trace the idea from Norbert Wiener to specification gaming, apply it to the OpenAI, Anthropic and Google cases, and set out his four fixes with the tools that already exist.

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Advertising Is Coming to AI Chatbots — and It Could Influence the Answers You Get

On 16 September 2026 four marketing and management scholars published an analysis in The Conversation arguing that advertising inside AI assistants is structurally different from anything the web has done before, because the ad sits inside the generated answer rather than beside it. The piece opens with Brin and Page’s 1998 warning that advertising-funded search would be inherently biased toward advertisers. This article covers what OpenAI, Google and Perplexity have shipped, the four risks the underlying research identifies, why fact-checking and media literacy do not reach private ephemeral chats, and what a policy response would have to cover.

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AI Is Eating Website Traffic, Websites Are Blocking AI: Reliable Information Is Getting Harder to Find

On 31 August 2026 Dana McKay and Damiano Spina of RMIT University argued in The Conversation that the web’s thirty-year deal between crawlers and websites has collapsed: AI crawlers take content to train models and write answers while sending almost no traffic back, reputable publishers respond by blocking them, and AI answers increasingly draw on the low-quality and AI-generated sites that do not block. This piece sets out their argument, the Pew, Wikipedia and Cloudflare data behind it, the three peer-reviewed studies that show the quality trap is real, Cloudflare’s 15 September default block, pay-per-use and licensing, and what readers and UK businesses should do now.

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