Computational imaging starts from a simple idea: design the camera around the information you need, not just around the picture a person expects to see. Hiroyuki Kubo, an associate professor at Chiba University’s Graduate School of Informatics, puts it this way: “If we change the way we capture data, the potential of Artificial Intelligence (AI) expands dramatically.” His lab uses ordinary projectors and cameras to reveal blood vessels beneath the skin and the direction of flowing water, and it builds AI that helps artists colour anime.

The interview, published by Chiba University through EurekAlert! on 27 September 2026 and republished by Tech Xplore, covers two research lines that look unrelated. They turn out to share one philosophy. In the first, physics decides what the camera records before any AI sees the data. In the second, AI proposes and a human decides, because an animation studio cannot tolerate even small errors.

This article explains both, traces the published papers behind the interview, and sets out what the approach means for businesses building computer vision systems of their own.

What Computational Imaging Changes About the Camera

computational imaging seeing unseen coloring anime ai physics b projector casting a light beam

Most AI imaging research starts after the shutter has closed. A photograph is taken, and software tries to extract as much meaning from it as it can. Kubo works on the other side of that line. “I focus on the capture process itself,” he says, “rethinking how cameras, lighting, and lens settings are used” to obtain visual information “that cannot be perceived by the human eye or obtained through conventional imaging methods.”

That is the core of computational imaging: the optics, the light source and the algorithm are designed together, so the recorded data already contains the signal the analysis needs. The field has its own flagship venue, the IEEE International Conference on Computational Photography (ICCP), where Kubo and his colleagues presented one of the key papers behind this interview in 2018.

The milk and liquid soap problem

Kubo’s favourite illustration is a glass of white liquid. Show a photograph of it to an AI system and “it will most likely be identified as milk. However, the liquid could just be liquid soap.” A standard photograph “records only the light reflected from an object’s surface”, so it says very little about what the object is made of or what is inside it.

The two liquids differ in how light travels and scatters inside them. “By selectively capturing light that penetrates the liquid and returns to the camera, I can visualize these internal differences,” Kubo explains. Train a model on that kind of computational imaging data and it may be able to separate materials that look identical to people.

Why better data beats a bigger model

The lesson for anyone working with AI is uncomfortable but useful. When two things produce the same pixels, no amount of model capacity can tell them apart reliably, because the distinguishing information was never recorded. Computational imaging fixes the input rather than the model. It is the imaging equivalent of the data-quality rule that decides most machine learning projects.

FactorConventional photographComputational imaging capture
What is recordedLight reflected from the surfaceSelected light paths, including light that entered the material
HardwareA standard camera with ambient or flash lightAn ordinary projector and camera, synchronised and controlled
Milk or liquid soapLooks identical, so AI guesses milkDifferent internal scattering becomes visible
Veins under the skinHidden by strong surface reflectionVisible in real time, without radiation
Direction of water flowCannot be seen in a still imageVisible as a polarisation pattern from aligned fibres
Where the effort goesMostly software, after captureSplit between optics, capture timing and software

Seeing Blood Vessels Beneath the Skin With Computational Imaging

computational imaging seeing unseen coloring anime ai physics c two glasses of white liquid

The best-known result of this computational imaging work is a live view of veins. “When a standard photograph of the skin is taken, the light reflected from its surface is too strong to reveal the blood vessels underneath,” Kubo says. His system controls the projector and the camera precisely and introduces “a slight spatial offset between the illumination and imaging positions”. The camera then records light that has travelled through the tissue and interacted with the vessels.

How the offset works

The published version of this computational imaging technique dates back to 2018. In a paper at ICCP that year, Kubo, then at the Nara Institute of Science and Technology (NAIST), worked with Suren Jayasuriya, Takafumi Iwaguchi, Takuya Funatomi, Yasuhiro Mukaigawa and Srinivasa Narasimhan of Carnegie Mellon University. They described a rectified projector-camera system in which they “vary the offset between projector and camera rows (implemented as synchronization delay) as well as the exposure of each camera row.”

In plain terms, the camera reads one row of pixels at a time, and the projector lights one row at a time. Shift the two out of step and the camera only sees light that has wandered sideways through the scene before returning, which is the light that has passed beneath the surface. The resulting “delay-exposure stack of images” can “disambiguate subsurface scattering, diffuse and specular interreflections, and distinguish materials according to their subsurface scattering properties.”

From paper to possible diagnosis

An extended version of the computational imaging method appeared in IEEE Transactions on Visualization and Computer Graphics in April 2021, where the authors showed “the utility of indirect imaging for capturing and analyzing the hidden structure of veins in human skin.” In the new interview, Kubo stresses the practical side. The computational imaging system can “visualize blood vessels in real time without exposing patients to radiation,” and “because the system is compact and relatively inexpensive, it has potential applications not only in clinical settings but also in home healthcare and disaster-response environments.”

The AI angle comes next. “By training AI on the images obtained through this method, it may be possible to support the diagnosis of vascular conditions such as varicose veins.” That is a research direction, not a clinical claim, and any diagnostic use of computational imaging would need the usual trials and regulatory approval first.

Computational Imaging Makes Water Flow Visible With Nanofibres

computational imaging seeing unseen coloring anime ai physics d paint bucket with a handle

The second computational imaging example in the interview is less obvious and more industrial. “From a conventional photograph, it is impossible to determine whether water is flowing or in which direction it is moving,” Kubo notes. His computational imaging answer was to add something to the water that changes how light behaves.

Cellulose nanofibres and polarised light

Kubo disperses “extremely fine fibers—cellulose nanofibers—into the water.” In still water the fibres point in random directions, so the polarisation of the light they scatter varies too. When the water flows in one direction, “the fibers align with the flow,” and that alignment “produces a characteristic polarization pattern.” A camera that records polarisation, the direction in which light waves vibrate, can then map the flow.

The nanofibre computational imaging work was presented as a poster at ACM SIGGRAPH 2024 under the title “Visualization of Flow Direction using Polarization Angle Changes of Cellulose Nanofiber Suspension”, by Ryusei Okamoto, Shogo Yamashita, Takuya Kato and Kubo. The listed affiliations are Chiba University and ExaWizards Inc., a Japanese AI company, which fits the interview’s description of “a collaborative project with a company that uses AI.”

Where flow imaging could be used

Kubo lists three uses for combining these computational imaging results with AI: “more efficient maintenance and management of infrastructure such as bridges, the design of fuel-efficient ships, and the analysis of swimming techniques.” All three involve water moving around a structure or a body, where seeing the flow directly is usually expensive or impossible. The table sets his computational imaging applications side by side.

ApplicationWhat is normally invisibleHow it is capturedPossible AI use
Veins beneath the skinVessels hidden by surface glareOffset projector and camera rows isolate light that passed through tissueSupporting diagnosis of conditions such as varicose veins
Look-alike liquidsInternal structure of milk and liquid soapSelective capture of light that entered the liquidTelling materials apart that look identical
Water flowDirection and pattern of moving waterCellulose nanofibres align with the flow; the camera records polarisationBridge maintenance, ship design, swimming analysis
Vehicles in fogObjects behind scattering dropletsNamed as a target in the interview; no method details givenSafer driving and monitoring in poor visibility

Why Fully Automatic Anime Colouring Fell Short

computational imaging seeing unseen coloring anime ai physics e water droplet over ripples

The second half of the interview moves from physics to production. “Since around 2018, I have been conducting joint research with an anime production company,” Kubo says, with the goal of “improving the efficiency of the anime production process using AI.” Of all the stages, he singles out “the process of coloring line drawings” as the one that “requires a significant amount of labor.”

Here computational imaging gives way to a different question: how much of a creative process should a machine own?

Training on tens of thousands of pairs

His first attempt was the obvious one: let the AI apply the colours automatically. “I prepared thousands—sometimes tens of thousands—of pairs of line drawings and their fully colored versions, and used them to train the AI.” The published record matches. A SIGGRAPH Asia 2018 poster by Sophie Ramassamy, Kubo and colleagues described “pre- and post-processes for automatic colorization using a fully convolutional network.”

It worked, but not well enough. “We soon realized that achieving 100 percent accuracy would be extremely difficult,” Kubo says.

Why one per cent is too much

The reason is the tolerance of the medium. “In anime production, even a one-percent coloring error can be critical.” A wrong colour on a character’s hair or uniform is visible on screen, and hunting down scattered errors across many frames can erase much of the time the automation saved. An automatic system that is right 99% of the time is therefore not 99% useful. That realisation, Kubo says, “led me to rethink my research approach.”

AI Proposes, the Artist Chooses

computational imaging seeing unseen coloring anime ai physics f film reel on a stand

“After considerable trial and error, I developed a system in which AI and humans collaborate in the coloring process,” Kubo explains. “In this system, the AI first proposes several candidate colors, and a human artist then selects the appropriate one.” The approach “can significantly reduce the amount of work required while maintaining a high level of accuracy in coloring.” It also changes what the training data is for: instead of dictating one colour, the model ranks the likely ones.

The papers behind the approach

The published work shows how the idea developed. A SIGGRAPH 2019 poster on “graph matching based anime colorization with multiple references” was co-authored by Akinobu Maejima of IMAGICA GROUP with Kubo and NAIST colleagues. At SIGGRAPH 2020, a talk titled “Confidence-aware Practical Anime-style Colorization” listed co-authors from OLM Digital, part of IMAGICA GROUP, and from NAIST.

That 2020 talk contains the seed of the current design. Its “key idea is the strategic withdrawal which reflects the prediction confidence,” meaning the system only colours the regions it is sure about and leaves the rest to people. The authors studied the balance between confidence, accuracy and the number of automatically coloured regions “to maximize the efficiency of the colorization process including both automatic prediction and manual correction.”

Later work covered few-shot learning for character colouring at SIGGRAPH Asia 2021, and a 2022 paper at Nicograph International evaluated a “semi-automatic colorization pipeline for anime characters” in real production, by which time Chiba University appears among the affiliations. A SIGGRAPH Asia 2025 poster proposed a “fisheye patch-based automatic colorization method for anime line-drawings.”

FactorFully automatic colouringAI proposes, artist chooses
Who decides each colourThe modelThe artist, from AI candidates
Training dataThousands to tens of thousands of line drawing and colour pairsThe same kind of data, used to rank candidate colours
Accuracy target100%, which proved “extremely difficult”High accuracy, secured by human selection
Effect of a 1% errorCritical, and the errors still have to be foundCaught at the moment of selection
Artist’s roleChecks and repairs the outputMakes quick choices among suggestions
Fit for broadcast workPoor on its ownDesigned and evaluated for production use

A model for human and AI teamwork

Kubo sees this as more than a workflow tweak. “I believe this kind of collaboration represents one possible model for the relationship between humans and AI in the next generation.” It is the same pattern many businesses now use for intelligent automation: let the system search and draft, and keep a person on the decision that carries the risk.

GENIAC and the Future of Japan's Anime Industry

Since December 2024, Kubo has also taken part in the “Generative AI Accelerator Challenge: GENIAC,” which he describes as an initiative “implemented by Japan’s Ministry of Economy, Trade and Industry, and the New Energy and Industrial Technology Development Organization (NEDO) to strengthen the country’s capabilities in generative AI development.” He hopes it will “further accelerate” his research, with the aim of “supporting the future of Japan’s anime industry.”

What GENIAC provides

METI and NEDO launched GENIAC in February 2024. According to METI, it “provides support for the provision of computing resources, assists in demonstration projects for data utilization, organizes matching events, and facilitates collaboration with global tech companies.” For a university lab, access to that kind of compute is often the difference between a promising poster and a model that can be tested at production scale.

Why anime is a sensible target

Anime is labour-intensive, highly stylised and extremely consistent within a series, which makes it a good fit for assistance that learns a show’s colour design. It is also a sector where artists are wary of automation that replaces them. A system that proposes and lets the artist choose sidesteps much of that tension, because the creative decision stays with a person.

From Physics to Pixels: Kubo's Route Into Computational Imaging

Kubo did not start in computer science. “When I first entered university, I was interested in areas of physics such as cosmology and elementary particle physics,” he says. Wanting to work on problems “closer to everyday life”, he joined a lab working on facial image analysis in his third undergraduate year, and later earned a doctorate in computer graphics using software-based approaches.

Camera maker, NAIST and Carnegie Mellon

After the doctorate he “worked for a camera manufacturer,” which exposed him to “the technical expertise behind the photographic process” and sparked an interest in hardware. At NAIST and Carnegie Mellon University he “discovered the excitement of research that combines software and hardware.” That combination is exactly what defines computational imaging.

A rare mix of software and hardware

He thinks that mix, the heart of computational imaging, is unusual. “Most researchers in image and information processing specialize primarily in software, and relatively few—probably less than ten percent—also work on hardware, as I do.” He credits his physics background for making it easier to move into optics “without hesitation.”

Taken at face value, Kubo’s estimate means at least nine in ten researchers in his field never touch the optics, which is why computational imaging groups remain small.

Kubo’s estimate: image-processing researchers who also build hardware
Software only at least 90%
Software and hardware under 10%

How Kubo Chooses Research Problems

Kubo’s advice on picking topics is one of the most quotable parts of the interview. “One thing I try to focus on is identifying problems that few people have noticed or attempted to tackle.” Crowded fields, he says, turn into a contest “like runners sprinting in a 100-meter race,” where everyone competes on speed under the same rules.

Setting your own rules

“If you choose a problem that few others have explored, you are free to set your own rules and approach it creatively,” he says. He compares it to “an unusual challenge—like trying to juggle several very different things while sprinting at full speed.” Computational imaging suits that approach, because combining optics, electronics and machine learning is hard enough that few groups attempt all three.

Advice for students

He offers two pieces of advice for early-career researchers. First, “engage actively with the wider community” by attending events, conferences and research meetings, because “unexpected connections lead to valuable support.” Second, practise explaining your research “in a way that even your parents or siblings can understand,” without jargon or formulas. The milk-and-soap example is that advice in action.

Timeline of the Computational Imaging and Colouring Papers

The papers behind the interview span eight years, from 2018 to 2025. The table lists the ones cited in this article, and the chart below it counts them by research strand.

DateVenueWorkStrand
May 2018IEEE ICCPAcquiring and characterizing plane-to-ray indirect light transportLight transport and veins
Dec 2018SIGGRAPH Asia PostersPre- and post-processes for automatic colorization using a fully convolutional networkAnime colouring
Jul 2019SIGGRAPH PostersGraph matching based anime colorization with multiple referencesAnime colouring
Aug 2020SIGGRAPH TalksConfidence-aware practical anime-style colorizationAnime colouring
Apr 2021IEEE TVCGProgrammable non-epipolar indirect light transport: capture and analysisLight transport and veins
Dec 2021SIGGRAPH Asia Technical CommunicationsAnime character colorization using few-shot learningAnime colouring
Jun 2022Nicograph InternationalSemi-automatic colorization pipeline for anime characters and its evaluation in productionAnime colouring
Jul 2024SIGGRAPH PostersVisualization of flow direction using polarization angle changes of cellulose nanofiber suspensionWater flow
Dec 2025SIGGRAPH Asia PostersFisheye patch-based automatic colorization method for anime line-drawingsAnime colouring

Six of the nine papers above deal with colouring, so the anime work is the larger body of published output, even though the camera work gets the headline.

Papers in the timeline above, by strand (9 in total)
Anime colouring 6 (67%)
Light transport and veins 2 (22%)
Water flow 1 (11%)

What Computational Imaging Means for Businesses

Most organisations will never build a projector-camera rig. The principle behind computational imaging still applies to any business deploying image-based AI, from factory inspection to document scanning.

Fix the capture before the model

If an inspection model keeps confusing two defects, the answer may be a different light, angle, wavelength or polarising filter rather than a larger model or more labels. Computational imaging makes that trade explicit: a cheap change at capture can remove an ambiguity that no amount of training can resolve.

Keep people on high-cost decisions

Computational imaging is only half of Kubo’s lesson. The anime colouring system shows where automation should stop. Where an error is expensive and hard to spot, have the AI narrow the options and a person confirm. The same pattern works for invoice coding, document review and quality control, and it is how our ML model development projects usually structure review steps.

Budget for hardware skills

If fewer than one in ten image-processing researchers work on hardware, as Kubo estimates, people who can design a computational imaging system are scarce. Projects that need custom optics should plan for that skill early, through a university partnership or a specialist supplier. Our AI strategy work often starts by asking whether data capture, not modelling, is the real bottleneck.

Watch sensor-level AI too

Computational imaging is one of several moves that push intelligence closer to the sensor. We recently covered a stacked AI chip that uses fast and slow layers to recognise motion, and another university Q&A on reverse problem generation in computational AI mathematics. The common thread is that better inputs, not just bigger models, drive the next gains.

Computational Imaging FAQs

What is computational imaging?

Computational imaging designs the optics, lighting and software of an imaging system together, so the camera records the information an algorithm needs rather than only a conventional picture. Kubo’s projector-camera systems are one example.

How does computational imaging reveal blood vessels under the skin?

He synchronises an ordinary projector and camera with a slight offset between the row being lit and the row being recorded, so the camera captures light that travelled through the tissue. The method works in real time and uses no radiation.

Does the anime system colour frames automatically?

Not entirely. The AI proposes several candidate colours for each region and an artist chooses one. Kubo moved to this design because even a 1% error rate is too high for broadcast production.

What is GENIAC?

GENIAC, the Generative AI Accelerator Challenge, is a programme launched in February 2024 by Japan’s Ministry of Economy, Trade and Industry and NEDO. It supports generative AI development in Japan, mainly by providing access to computing resources. Kubo has taken part since December 2024.

Where was the computational imaging interview published?

Chiba University released it through EurekAlert! on 27 September 2026, and Tech Xplore republished it.

References